👋
Welcome to Arcus
  • 🏹Arcus
    • Project Overview
  • 🎮Game Information
    • Introduction
    • Player Vs Player
      • 1 vs 1
      • Deathmatch
      • Deathmatch Tournament
      • Special Event
    • Guild Wars
      • Season Tournaments
      • Mini Tournament
      • Special Tourney
    • Heroes Journey
      • Single Player
      • Team Journey
    • Mini Game
    • Game Balancing
      • Weapon
      • Arcusian Ether
      • Avatar
    • Mercenaries
    • Task Bonus
  • 📃NFTs
    • Arcusian Warrior
    • Weapon
    • Arcusian Ether
    • Items Rarity
  • 🎯Arcus Native Token
    • Tokenomics
    • Burning Mechanism
    • Token Stability Plan
  • Special Features
    • Treasury Bank
    • Data Analytics Features
    • Gamers Social Media
    • Print your NFTs
  • 🛣️Roadmap
    • 2022
    • 2023
  • 🕵️‍♂️Team
    • The Team Behind
  • ❗Disclaimer
    • Disclaimer
    • Risk Disclosure Declaration
  • Contact Us
    • Contact Details
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  1. Game Information

Game Balancing

While there are numerous games being developed, it is the Game Balance that primarily differentiate some games from the others. Game Balancing is a very crucial part and the decisive factor of the game's overall success whether it is player-based and user experiences.

The Arcus Team is currently implementing parameters in order to maintain the balance of the game:

  • Different types of weapons being developed will be having different attributes.

  • Arcusian Ethers will acquire strengths and weaknesses.

  • Players will have the option to choose which weapon type works for them in the strategic mode of the game.

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Last updated 3 years ago

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